カメラアプリのようなものを作ってみようとUnityのWebCamTextureを用いてモバイルデバイスのカメラからフルスクリーン映像を表示していた際、映しだされる映像が伸びているor縮んでいるということがあったので調べてみることに。 具体的にはアプリ起動時に、 スクリーンサイズを取得 Vector2. The above script features only a single member variable declaration: an object from the WebCamTexture class (line 07). As the name suggests, this class takes the input of a webcam and encodes it as a Unity texture.
Can I take a photo in Unity using the device's camera? (4)
Microsoft office 365 pro plus crack. I'm entirely unfamiliar with Unity3D's more complex feature set and am curious if it has the capability to take a picture and then manipulate it. Specifically my desire is to have the user take a selfie and then have them trace around their face to create a PNG that would then be texture mapped onto a model.
I know that the face mapping onto a model is simple, but I'm wondering if I need to write the photo/carving functionality into the encompassing Chrome app, or if it can all be done from within Unity. I don't need a tutorial on how to do it, just asking if it's something that is possible.
Can I take a photo in Unity using the device's camera? (4)
Microsoft office 365 pro plus crack. I'm entirely unfamiliar with Unity3D's more complex feature set and am curious if it has the capability to take a picture and then manipulate it. Specifically my desire is to have the user take a selfie and then have them trace around their face to create a PNG that would then be texture mapped onto a model.
I know that the face mapping onto a model is simple, but I'm wondering if I need to write the photo/carving functionality into the encompassing Chrome app, or if it can all be done from within Unity. I don't need a tutorial on how to do it, just asking if it's something that is possible.
Bart's answer has a required modification. I used his code and the pic I was getting was black. Required modification is that we have to convert TakePhoto to a coroutine and add
at the start of Coroutine. (Courtsey @fafase) For more details seehttp://docs.unity3d.com/ScriptReference/WaitForEndOfFrame.html
Webcamtexture To Texture2d
You can also refer to
Unity3d Webcamtexture
I'm developing an application that captures color information from device's camera image by using WebcamTexture.GetPixel(), it works perfectly on the editor (Windows), but on the Android build it aparently picks a random (I think) color from the image independently from the point I touch. I can discard any trouble with screen coordinate inputs or value conversions because I tested it with a Texture2D instead of WebcamTexture and it worked perfectly as on the editor. I tried to convert the WebcamTexture to a Texture2D to use Texture2D.GetPixel though, thinking it would solve the problem, but no. I did even set the Texture2D copy of the WebcamTexture as the main texture of a material to render and see if there was some problem with the color information got from GetPixels(), there was no problem with it. Does anyone have any idea about what the problem might be?